package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Ferrian extends Pokemon{
	public static final int pokemonNumber = 162;
	public static final int generation = 4;
	public Ferrian(int level){
		super(Constants.FIRETYPE, new double[]{30.0, 28.0, 25.0, 32.0, 28.0, 18.0}, new double[]{2.0, 1.8, 1.5, 2.2, 1.8, .8}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveQuickattack", 0);
		addMove("moveEmber", 1);
		if(level >= 2){addMove("moveFireblast", 2);}
		if(level >= 4){addMove("moveConflagration", 3);}
	}

}
